After six years of Tony Hawk games and two years of Underground games, Activision still manages to squeeze something new into this ultimate skateboarding franchise, and Tony Hawk's Underground 2 is no exception. THUG 2 doesn't so much change the way you play the game or it's look and sound as it tweaks the storyline and basic feel of your goals. Instead of seeking out to become the best skateboarder in the world, THUG 2 is a fun and very bizarre around the world romp dedicated to skateboard hooliganism and destructions. Put it this way, THUG 2's co-star is Bam Margera, of Jackass and Viva La Bam fame, so expect a lot of over the top humor and strange encounters with skateboarding historic figures, sumo wrestlers and jesters.
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Fortunately, the game is still built on the very strong mechanics of the original THUG, so Bams absurdity only leaks into the plot, which is a good thing, and not into gameplay, which would be an exceptionally bad thing. The only real differences to the game mechanics are the addition of a hand plant against a wall, which allows you to slap a sticker on a wall and then push off and jet in the opposite direction. You can also now enter a focus mode if you score enough points which allows you to slow time down for a few seconds, making combos, balancing and landing a bit easier.
There are three ways to play the game: story mode, classic and multiplayer. The most robust of the three is by far the story mode which has you take on the role of a personalized skater who is recruited to join Tony's Hawks team in the World Destruction Tour against Bam's team. The object of the tour is to go through cities around the world performing tricks, stunts and creating lots of mayhem. When you arrive in a city you are given a list of goals, which have to be accessed through the pause menu. As you complete the goals, which include things like performing certain tricks or breaking things, you typically will unlock more advanced sets of goals. Each time you complete a goal you are awarded points, get a high enough score and you can go on to the next city. The cities are pretty well constructed, typically mid-sized affairs with tons of multi-level stunt possibilities and little hidden areas. While the story-mode is a blast, it's a little too short for my taste. Fortunately, there are three skill levels and it's a lot of fun to return to the different cities.
The classic mode is essentially the same maps, and maps from previous games, set-up to allow you to play them like in the original Tony Hawk, pre-underground, days. This is a bit of fun, but the lack of any new maps prevents it from really adding a lot to the game.
Finally, the multiplayer mode is a huge, huge disappointment. For some reason Neversoft decided to allow online play in both the PC and PS2 version but not in the Xbox version. What a horrible decision. Because of this you can only play split-screen modes with a friend and while they are fun you can't help but think constantly of the unrealized online potential of the game.
The graphics are about on par with the original Underground, though the eclectic mix of new characters makes better use of the over-the-top animations. Like in previous Tony Hawks, this game features a fantastic soundtrack and really does a job of capturing the sounds of the street.
I like this game a lot, as it does a good job of adding a much needed irreverent sense of humor to the Hawk franchise, but it could have been a bit longer for my taste and the lack of online play is just mind-boggling.
Overall rating: 7
People say:
For each of the last four years, the Tony Hawk series has given us the best action-sports games on the planet. But amidst the acclaim have been mutterings of its formula growing stale. If fans are gonna lay down 50 beans each year, they want more. Well, Neversoft has made some strides by putting old-man Hawk on the sidelines in favor of you. By either incorporating your digital mug into the game (PS2 version only) or using the more-than-adequate Create-a-Skater mode, you star in THUG'S impressive Story mode. The idea of a narrative in a skating game may seem odd, but it works well here. You start as a no-name skateboarder from New Jersey with aspirations of one day becoming a pro. By catching the eyes of pros, joining a team, and getting sponsored, you see your dream come to fruition. It's quite compelling and a welcome change. But two things keep THUG'S score down. First, besides Hawaii, none of the levels stand out as overly memorable. Second, while THUG offers some innovation, it remains fundamentally the same game. So, if you're sick of grinding a bench, manuring into a half-pipe, and then pulling off a McTwist, this won't bring you back. But if that's not the case, don't hesitate to head underground.
Even a 9.0 feels low for a Tony Hawk game. This franchise's life-affirming combo system, thrilling levels, and bulletproof gameplay continue to dazzle, year after year. THUG'S newfangled Story mode is truly compelling (my skater really looks like me!). I also enjoyed getting off my deck to reach new heights--literally, and figuratively with all the new combo possibilities. Plus, cool multiplayer modes--especially the new Firefight--will keep you on your little bruised toes online. So why ain't I lettin' the platinum love flow? Fundamentally, Hawk hasn't evolved enough. It's still basically a laundry list of goals, and the levels, though well designed and fun, feel recycled; they just don't take my breath away like last year's. And am I the only one who thinks the 'extreme' ambience (once so very iibercool) is getting a tad passe?
The thing that makes THUG so damn good is that it allows for infinite customization, all of which is uploadable to Neversoft's servers (on the must-have PS2 version). What this means is that if you should ever grow tired of making your own skaters, moves, parks, and events, you can always download everyone else's creations. Since the control is as tight as ever and the graphics the best the series has seen yet, I can't wait to gleam the cube in Greg's Boston Brewery Theme Park. And should Greg lose interest in playing as himself, he can download SkateMilky (complete with exclusive, face-melting guitar-solo moves) and the New York 4Ever park and see what it's like to really grind. If that isn't awesome, I don't know what is.